Titan worshippers have special powers, such as Kronos' ability to move buildings from one location on the map to another, or Oranos' Sky Passages, which allow instant unit transportation across the map. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, for example, Murmillo Heroes are still weak against archers and strong against cavalry. Myth Units, Naval Units, Siege Units, Titans, and Cheiroballista are the exceptions. Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do, and do large amounts of additional damage against enemy Myth Units. With a line of sight that expands when he stands still and the ability to pick up relics he can be very effective in the early game, but he only has an attack if upgraded to hero.
Unlike the other civilizations, which need to be in the Classical Age to build additional Town Centers, Atlanteans can build additional Town Centers from the beginning of the game.Ī new unit, the Oracle, is introduced on the side of the Atlanteans.
The more they control, the faster the rate of Favor generation. However, they are slower to train, are much more expensive, and use up three population slots instead of one.Ītlanteans gain Favor through possessing Town Centers. Citizens have no drop off point for resources and Town Centers can be built at any time in the game.Ītlantean Citizens are much more effective in work than their Greek, Norse, Egyptian or Chinese counterparts and do not require drop-off points for resources instead they use pack donkeys. The Atlanteans have no specific hero units, but can convert any human unit into a hero.
One of the largest new additions to The Titans is a new civilization, the Atlanteans.